@startuml
sprite $magnifying_glass_dollar [48x48/16] {
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}


!define FA6_MAGNIFYING_GLASS_DOLLAR(_alias) ENTITY(rectangle,black,magnifying_glass_dollar,_alias,FA6 MAGNIFYING_GLASS_DOLLAR)
!define FA6_MAGNIFYING_GLASS_DOLLAR(_alias, _label) ENTITY(rectangle,black,magnifying_glass_dollar,_label, _alias,FA6 MAGNIFYING_GLASS_DOLLAR)
!define FA6_MAGNIFYING_GLASS_DOLLAR(_alias, _label, _shape) ENTITY(_shape,black,magnifying_glass_dollar,_label, _alias,FA6 MAGNIFYING_GLASS_DOLLAR)
!define FA6_MAGNIFYING_GLASS_DOLLAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,magnifying_glass_dollar,_label, _alias,FA6 MAGNIFYING_GLASS_DOLLAR)
skinparam folderBackgroundColor<<FA6 MAGNIFYING_GLASS_DOLLAR>> White
@enduml